Rippl
Project overview
Domain
Design process, Problem solving, Research
Duration
12 weeks
Keywords
Notetaking, Memory, Learning, Education, Reading
Initial Observation
Help you remember what you know
I observed distracted reading and personally this condition prevailing among my peers. My goal was to uncover the factors causing distraction and improve the learning experience through emerging tech. And how can I improve using natural way of learning. So I began my ambiguous journey from here.
What is Rippl?
'Ripple' - 'Rippl' : Notes that ripple beyond the page.
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Rippl is an advanced projector-table lamp, designed to enhance reading and notetaking experience.
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It is tailored for indoor study spaces, Libraries and advanced interactive classes.
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Its designed to focus on making the reader immersive and provide interactive experience while they read.
Why Rippl in your reading space?
Rippl elevates your reading experience.
Users can dive into their books with enhanced support, enabling focused learning, effortless information retrieval
Where was the problem?
Anonymous interviewee:
"Picture this: you're all set to hit the books, but before you know it, your phone buzzes with notifications, social media beckons, and your focus takes a fall. We've all been there, right?
Who can resist the temptation of cat videos and funny memes?"
I discovered that distracted reading is a real struggle, exacerbated by the never-ending allure of the internet.
What we got from findings
What Rippl does
Basic interactions
Design Features
Clear and Sharp Projection
The projector provides high-quality and sharp projections to ensure clear visibility of highlighted text and relevant information.
Automatic Text Recognition
The projector is equipped with advanced technology to accurately recognize and extract text from marked sections, enabling seamless projection of relevant information.
Easy Integration and Compatibility
The projector is designed to seamlessly integrate with different book formats and note-taking methods, ensuring compatibility with a wide range of study materials and enhancing user convenience.
Prototyping
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Clip 1 : Book: The Basics of Filmmaking | Projecting a video assistance when taped.
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Clip 2 : Visualization of projector camera unit swivel
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Clip 3 : Handwriting Recognition using python handwriting model.
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Clip 4 : Simple Text Recognition using OCR.
Marking and Recognition
Marking and Recognition
Projector in action
Hand writing recognition
Text recognition
Interface of Rippl
High Fidelity Prototype
Marking and saving
Sorting and Categorizing
Navigating through history
User flow
Information Architecture | Low Fidelity Prototype | User journey with Rippl
Start up
Pen Control deck
Marking
Search content
Navigating History
Device setting
Understanding
Activities like note-taking, mind mapping or mere documenting, keeps the readers engaged in the process of learning and helped them keep focused for extended period of time than their usual focus span
Synthesizing pain points
Omnipresence of technological distractions made many individuals struggle with maintaining focus while reading.
Remembering and retaining information from textbooks and study materials can be a daunting task, hindering effective learning outcomes.
Appending engaging experience in traditional reading methods helped to captivate learners.
Impaired Focus and Comprehension
Distracted Reading
Limited Retention and Recall
Retention and Memory
Diminished Motivation and Engagement
Lack of Interactive Experience
Distracted reading, fueled by technological interruptions, leads to reduced understanding of the material, hindering effective learning and knowledge absorption.
Difficulties in remembering and retaining information from textbooks and study materials limit the ability to recall crucial details during exams, assignments, or real-world applications.
Interactive elements unknown to many users in traditional reading experiences results in decreased motivation, reduced retention, and this provides opportunity to make learning an enjoyable and immersive journey
Finding opportunity through triads
Relevant design intervention for Note taking
Deriving objectives
What
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To make notetaking a two way interaction, where your note interacts back to you.
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Improve retention or retrieval of short term memory while learning that helps one to expand to a long term memory
Where
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Library
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Study rooms
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Advanced interactive classes
Who
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Medical Students, Civil exam aspirants, Research scholars
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And for users who wants concise and on point note taking process.
Why
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To create deep engaged state while reading thus improving focus.
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To improve the limitations and challenges of current learning methods and resources.
When
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While they actively engaged in reading and encoding information
How
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By examining the effectiveness of different learning methods and resources and exploring the reasons for their limitations and challenges.
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Integrating task specific AI, gesture recognition and Hand writing recognition and by cohering existing AI model
Intervention
Through the research we discovered that notetaking is the key to combating forgetfulness and interactive learning brings vibrancy into the learning process.
"How might we create an engaging and interactive learning experience in a study room or even in a library that combats distracted reading, enhances retention, and fosters a deeper understanding of educational content?"
Ideation
Let's go basic.
To make the whole experience natural, I wanted to look into daily gadgets and artifacts
My reflection
Epilogue
When we think about how to make our world a better place, we often realize that individual behavior is a key factor. Our behavior is influenced by the information we receive from our loved ones and the world around us, so it's important to be mindful of the messages we're sending. By collecting data, we can learn more about the issues we want to address and how to approach them. Education is also a critical tool in helping us understand and make sense of the world. To make it even more effective, we need to improve how we transition from learning to action. By combining hands-on experience with cognitive learning, we can remember important lessons and make better choices. With this approach, we can create a more informed and responsible society that is better equipped to tackle the challenges we face.